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New home of warm winds in skyrim. How to get your house key

I present to you another mod for a complete overhaul of the "House of Warm Winds" in Whiterun. Already by the very atmosphere near the house and inside it, it is felt that the mod was made by a representative of the weaker sex.

Near the house there is a small vegetable garden, a chicken enclosure and a veranda, and in the house itself it is warm and cozy, since it has almost everything you need for life and daily activities, as well as such extremely rare things for these replayers as: a toilet and shower. The water in them (and in the kitchen too) is started up with the help of Dwemer valves. The lights in the house can be turned on and off. Fireplaces can also be ignited and extinguished. For rest after fighting and hiking, the house has a "game room" where you can play such "modern" things as bowling, billiards and a slot machine like the "One-armed bandit" where you can win gold bars. There is also an opportunity to practice archery at moving targets.

Some floors can be climbed by simple stairs, while others can be reached using teleports. In the basement of the house, under the rug, you can find a secret hatch into an underground passage that will lead you to a huge and picturesque cave located under Whiterun, and in which trees and flowers grow in an unthinkable way. In case you need to get out of your house without anyone noticing you, there is a second exit from the cave, through which you get behind the southern wall of Whiterun (grate with a drain).

In general: if you are used to and want to live chic, then this mod is for you!

How do I get my house key?

To get the key to the house, you must complete a small quest. Read the magazine on the chest in the bedroom of the "original" house, take a pickaxe and ... take a short trip "in the footsteps" of a certain Remo - the builder and former owner of the "House of Warm Winds" ...

Installation:unzip the files, drop them into the Data folder of your game and activate the mod in the Launcher.





File Description

Although the title says "updated", this is not entirely true. The mod will move the old "House of Warm Winds" to the graveyard:

And a new one was installed in its place:

Those. you get one additional house while keeping the old one. It is very difficult to list all the charms of a new home, and even more difficult to describe, because you must see them! In addition to the standard set (tables, library, wardrobes), it also contains mannequins that can be put on by themselves, and which can be turned off altogether; and weapon racks that are automatically filled with weapons you specify and much, much more.

How to install?
1. If there is a previous version, then take all your stuff, go to the "Drunken Hunter" and save;
2. Remove the old version of the mod, start the game and save again;
3. Copy the files from the archive to the game folder, and connect them in your client to launch Skurima:
-0001BertsBreezehomeRemodel.V.2 (esm) .bsa
-0001BertsBreezehomeRemodel.V.2 (esm) .bsl
-0001BertsBreezehomeRemodel.V.2 (esm) .esm
-0001BertsBreezehomeRemodel.V.2 (esp.2.0) .esp

The main mod files, including the house, greenhouse, basement, library, and game room:







BertsBreezeCellar (esp.V3.0) .bsa
-BertsBreezeCellar (esp.V3.0) .bsl
-BertsBreezeCellar (esp.V3.0) .esp
-BertsBreezeCellar.v.1.0 (esm) .esm

Files that add a basement to the classic "House of Warm Winds", as well as some very useful things,
0001BertsBreezehomeRemodel.V.2 (LydiaAddon.V.1) .esp
- is responsible for where Lida will live - if there is a file, then she will live in a new house, do useful things, and in the evenings and in the mornings /
if there is no file, then in the old one,
0001BertsBreezehomeRemodel.V.2 (Spouse) .esp
- in case you want to move your life partner to a new home,
0001BertsBreezehomeRemodel.V.2 (Grotto) .bsa
0001BertsBreezehomeRemodel.V.2 (Grotto) .bsl
0001BertsBreezehomeRemodel.V.2 (Grotto) .esp

They add a very beautiful grotto for a new house, as well as a very interesting, but short task to get this house. Please note that if the files are included, then you will not get into the new house, regardless of whether you bought the old one or not, you will have to complete the task:

Removal:
Delete the corresponding archive files from the corresponding game folder.

Notes:
1. To understand how everything works, read the books inside the mod. There are a lot of them, but there are also opportunities at the house oh-ho!
2. I will live in this house. Therefore, so that it would not be excruciatingly painful from the loss of things acquired by overwork, the mod was checked up and down, including a complete reinstallation of Skurim.

Screens:
>>>









Hang up all of your heroic trophies in the ARSENAL!
CLOSE THE DOOR ON THE KEY WHEN YOU LEAVE HOME!
LOCK LYDIA IN HER ROOM!
ENJOY THE STEAM AND BATHROOM BETWEEN ADVENTURE BREAKS!

THE HOUSE OF WARM WINDS NEVER LOOKED SO COOL BEFORE !!

This is not Breezehome TNF - Elianora's Flavor.
This is a completely new mod made specifically for SSE.

It's like Breezehome TNF on steroids. On a bunch of steroids ...

The house has showcases for most of the unique items in the game,
as well as many cool features
(details below)

WHAT'S NEW

Redesigned showcase for masks
- Added a new activator for the ebony blade

Moved and fixed some showcases

Fix nav meshes

REMOVE ALL OBJECTS FROM THE DISPLAY CASE AND
BOOK YOUR SAVESBEFORE INSTALLATION / UPDATE

:: MAIN CHARACTERISTICS::

All workbenches
- Showcases for all Daedric weapons, unique shields, armor, dragon priest masks, claws, etc.
- Tons of unique, hand-marked vaults
- Lockable doors (close Lidka in her room !!)
- Bath and sauna
- Tons of common and unique chests
- Mirror to change your appearance


:: COMPATIBILITY ::

Not compatible with any mods that change the House of Warm Winds,
including lighting mods
(unless the author of the lighting mod made the option without the House of Warm Winds)

:: KNOWN ISSUES ::

HOUSE UPGRADE SYSTEM DISCONNECTED
IT IS POSSIBLE TO BUY ONLY A CHILDREN'S ROOM. NOTHING MORE!!!

Buy a house. Go inside. Then go back to Avenicci and buy the nursery.
If you don't do it this way, there will be an invisible wall in the armory.
This is not something that the author can fix, this is the game engine.

*** AFTER INSTALLING THE MOD IT IS HIGHLY RECOMMENDED TO START A NEW GAME !! ***
OR PLAY FROM A SAVE MADE BEFORE YOU PURCHASE / VISIT THE HOUSE OF WARM WINDS

Some cells of Skyrim are registered in saves.
As a result, you can get unforeseen problems if you do not heed this advice.

To close the house door with a key, simply click on the "Warm Winds House Key" in your inventory. It will be stated that you cannot equip this item, but this way you will close the door to the house. On the dining table you will find two extra keys - one from Lydia's room, the other from the armory. They act in the same way - when you click in the inventory, they lock / unlock Lydia's room or arsenal, respectively.
Now you don't have to worry that the kids are playing with the staff of Magnus or summoning the Daedra while you are away.

If you want to get this house, but do not want to change the House of Warm Winds, download the optional file.
House Breezheim will appear near Whiterun Stables.

>> DOWNLOAD BREEZHEIM<<

(OLD VERSION, REMOVED FROM THE FASHION PAGE ON NEXUS)

Make a backup save in case you want to delete the mod.

Install the mod using the mod manager
(Mod Organizer or Nexus Mod Manager).

Or put all the files from the archive into the Data folder of your game